Check out our other SRD sites! Downloads Recent Changes The ray deals 5d6 fire damage. Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead. My aim was to have it full of light spells. Scorching Ray. On a hit, the target takes 2d6 fire damage. | FateCoreSRD You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). You shoot a blazing ray of Light tinged with holy energy. Components V, S, Range close (25 ft. + 5 ft./2 levels) Components V, S. Range close (25 ft. + 5 ft./2 levels). | The Modern Path SRD If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. Casting Time 1 standard action. | GumshoeSRD On a hit, the target takes 2d6 fire damage. Effect ray
| d20HeroSRD Traveller SRD Searing Light. School evocation; Level cleric 3. Each additional ray costs 1 MP, thus costing 5 for a full cast. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). The ray deals 5d6 fire damage. Components V, S. Range medium (100 ft. + 10 ft./level). | PF2 SRD. Duration instantaneous. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. It will do this 3 times. In case of scorching ray, you can get another 3 attacks in with the scorching ray. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. | Fudge SRD You blast your enemies with a searing beam of fire. Effect ray. 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