It belonged to an extinct group of reptiles called pterosaurs. This second build focuses on ridiculousness that is lances. Halflings are definitely the most durable of the small races. The race of this ranger will be a ghostwise halfling as they increase both of the important statsHere are their stats with point buy: STR: 15 (+2)DEX: 12+2 (+2)CON: 14 (+2)INT: 8 (-1)WIS: 14+1 (+2)CHA: 8 (-1), STR is the stat used to roll with Lances, so it is importantDEX is not as important as with the archer build, but it's still good to have for multiclassing, AC, and initiativeCON is obviousINT is useless as we aren't an arcane archerWIS will be much more important as we'll multiclass into war cleric.CHA is still something that you can leave to the several other characters who use it as a main stat. I'm not sure what you are trying to do with the second build. It is home to Mr. and Mrs. Pteranodon, and their kids, Buddy, Tiny, Shiny, and Don. But when you do have it, you'll be glad you did.Cure Wounds can patch up both the mount and the rider if either gets hurt.Hunter's mark is good for the earlier levels for just some extra damage. Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. Belts of giant STR can make it a capable grappler and can make it an incredibly deadly opponent for anyone smaller than huge. Since we don't need extra attack, let's only take 3 ranger levels so we can eventually get all our mystic arcanums; we'll be online by level 5 this way, and since Eldritch Blast scales with character level not class level, we won't even be behind on damage! So the rider can attack with their lance and fly away without opportunity attacks because of the pteranodon's flyby ability. Pteranodon (/ t ɪ ˈ r æ n ə d ɒ n /; from Greek πτερόν (pteron, "wing") and ἀνόδων (anodon, "toothless")) is a genus of pterosaur that included some of the largest known flying reptiles, with wingspans over 7 meters (23 feet).They lived during the late Cretaceous geological period of North America in present-day Kansas, Alabama, Nebraska, Wyoming, and South Dakota. Hit Points 13 (3d8) She mounts the gracious creature and takes a deep breath, prepared to take flight. Pterosaurs were not dinosaurs, but were closely related. It just gives free AOE without any saveThe extra shots at later levels should be seeking, banishing, and shadow.Seeking can have some use whenever an enemy goes invisible or hides.Banishing can be quite useful for when there is a problematic enemy that needs to be taken care of for a short while while the team clears out the rest of the room.Shadow is really what's left of the half decent shots. Knocking a pteranodon out doesn't take much, but can still be a challenge since it will immediately flee after being attacked. These are the sound effects of Pteranodon of the Early to Late Cretaceous era. Dinosaurs are natives to Argonnessen, Khorvaire, Xen'drik, and the Frostfell, though the dragons of Argonnessen have purged their continent of carnivorous dinosaurs, while the civilized races of Khorvaire have forced the dinosaurs into regions like the Talenta Plains and Q'barra. Clerics have a lot of nice spells to work with a melee focused build. If you have a warlock or tempest cleric in your party, their forced movement activates the extra damage from grasping arrow.AOE is something that most martial builds lack and bursting can provide that for us. Honestly I've just tamed up an amazing 205 pt and its base stats are decent at 1110 Stam 1300 health 505%dmg 130% speed and 250 weight. It has appeared in several Disney films, most notably the 1940 animated feature, Fantasiaand the 2000 CG Disney film, Dinosaur. Outdoors is optimal, but caves and buildings with high ceilings can also work. ... 1 Bond With A Pteranodon. The only subrace that's of note is the smurf Snifgoblin Snerfnebble deep gnomes who get a +1 to DEX, longer darkvision and lets you stealth better in rocky areas. I'm not exactly certain how Nimble Escape works when you're on a mount, but if you can use it it would be nice to hide and then surprise shoot. I'd get Absorb Elements, Cure Wounds, Healing Spirit and Spike GrowthBecause of how much spellcasting we'll get from the cleric levels, we don't really want to get too many ranger spells that need concentration. By using our Services or clicking I agree, you agree to our use of cookies. But I believe it has potential to be quite strong with the right tools. The basic concept comes from the mounting and dismounting rules. If the melee warriors can't make it next to who you're shooting, this can provide a replacement. Halflings are probably the best for the lancer build, but with the archer build they can also be proficient. Okay, so I just finished reading the patch notes set to Launch early in the morning. This kobold ranger can fly on their pteranodon 600ft into the air and shoot a heavy longbow while having no form of disadvantage. We already have archery from ranger, so taking it again would be redundant. Ranger 4/Fighter 16 would get 7 ASI, maybe heavy armor (check the carrying capacity of your pteranodon though) 3 attacks and whatever cool stuff you get from a Martial Archetype. Then the third can either be used on Crossbow expert if you feel that the longbow is too weak or just an INT boost for the arcane shots. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Pteranodon is a species of pterosaur from the Late Cretaceous Period. There isn't much left there, but the war cleric domain may have some opportunities for us. I'm not sure if that's worth it. The mount must be at least one size category larger than the rider. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The cleric has several spells that help a melee playstyle, but the list is too long for me to go through here. We'll stay in it for 7 or 5 levels until we multiclass into fighter. Flyby. If it has a holy symbol on it, it counts as a spellcasting focus. But if you don't think that it's worth getting this feature, you can just multiclass into fighter at level 6 instead of at level 8. If we stay until level 7, we can use our bonus action to make the pteranodon dash. War priest can let us use our bonus action for something. Pteranodon beaks were made of solid, bony margins that projected from the base of the jaws. Though not a dinosaur itself, it is often shown in association with them. STR is so useless for this build I can't even describe it. She pitches her fingers to her mouth and whistles, A moment later a pteranodon comes flying up and lands next to her. Hit: 6 (2d4 + 1) piercing damage. Pteranodon was a huge flying reptile with a wingspan of over 20 feet. Ranger 4/Barbarian 16 would give you Brutal Critical which work perfectly with the D12 damage from Lances (Eagle totem or Battlerager give you Dash on a bonus action, 120 feet per turn!). We'll likely use a holy symbol in the other hand anyway for casting spells, so having just one lance will be fine. And then they get standard 60ft darkvision. Cookies help us deliver our Services. The main playstyle of this build is to go in with the pteranodon, make three attacks with extra attack+war priest and then fly away. If you’ve a DM who bans flying races you better hope your campaign is in Chult. It's only a short way? A pteranodon was a birdlike reptile with sharp talons and leathery skin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.Hit: 6 (2d4 + 1) piercing damage. Goblins are a quite a bit better. These massive dinosaurs had a bony plate on their six-foot-long skull for defense, with two long horns on the top and a shorter horn at the nose. OFFENSE It is a forest that over looks the ocean. Ask them first to see if they're okay with this build before using it so they don't waste all their time trying to balance for an earthbound party. The starting two arcane shots should be grasping and bursting.Grasping can be incredibly powerful with the right team members. The Pteranodon will swing its legs forward and you will hear a click noise. If they went with the ranger 7 orbital strike build, they can action surge and bonus action command it to dash up 240ft straight upwards and then drop their grappled opponent to have them take 20d6 falling damage. And spike growth is a nice ranged control spell that won't affect us because we're flying.Absorb elements and cure wounds are both taken for the same reasons as the last build. I'll go through each of them in what I believe is their order of effectiveness. Join up to 4 friends, online or on the couch, and battle iconic monsters from Dungeons & Dragons in a new co-op action RPG Press question mark to learn the rest of the keyboard shortcuts. They get a +2 in DEX, which is very important, and a +1 in CON which is always useful. Because of how advantage and disadvantage cancel each other out, this can result in some absurd situations. Let Laeral Silverhand—Open Lord of Waterdeep, centuries-old archmage, and daughter of the goddess of magic—guide you on your path to adventure. I once did this build with dual wielding lances just for the silliness. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Pteranodon&oldid=1384133. Piercing, enfeebling, and beguiling just seem kind of weak in my opinion. Gnomes really have hardly anything to offer a ranger.Their base race increases a useless stat by 2, gives normal darkvision, and advantage on magical mental saves. Unique among all species in Jurassic World Evolution, Pteranodon are bred and released in the Aviary, rather than a normal enclosure.. Pteranodon CR 3. So these are really nice builds and I dont have any noteworthy criticism. AC 16, touch 14, flat-footed 11 (+4 Dex, +1 dodge, +2 natural, –1 size) hp 32 (5d8+10) Fort +6, Ref +8, Will +3 . Halflings and Gnomes are basically the same outside of stats anyways. So we make an easy transition to the fighter class where we'll take the arcane archer subclass. They will stack up several forms of disadvantage on themselves and cancel it all with pack tactics.This is more effective when you have space to fly upwards. Take Fey pact and carry a dagger to inflict some good old fashioned self-harm for a Misty Escape when you reach 60 ft above ground, or just take Ascendent Step when you're high enough level and keep on floating and blasting away. Their methods of attack are already garbage, so there's no need to worry about losing that feature. For the fighting style, dueling will be preferable. Also ghostwise halfling with mounted combatant could be interesting. The Mounts and Other Animals table shows each animal’s speed and base carrying capacity. And of course Guided Strike can make sure an attack will hit no matter what. If we have Studded leather, this will boost our AC up to a sweet 16. Being able to shoot from absurd distances is their specialty. I mean come on, your making the poor birds useless again other then scouting the area. And then there are the little dragon people everyone loves.They receive a +2 to DEX and a -2 to STR. Disadvantage on attack rolls is rarely an issue, Most enemies don't have enough range to attack the character effectively, Can still function as a normal archer without the mount, Can be deadly if the pteranodon falls to the ground without any sort of preparation like a spellscroll of feather fall, Relies either on a fog cloud or a melee companion to be effective, Will never have true advantage on attack rolls, DMs might throw in some anti air enemies to pluck you out of the sky. You attack and then retreat to your archer brigade who all get an extra 1d4 radiant damage on their attacks. Bite. I unfortunately haven't been able to make either of these builds in play. that is an elasmosaurus, the actual plesiosaurus was quite smaller than people think. The pteranodon has a pretty bland stat block with it only having flyby, a weak bite attack, a fast flying speed and a slow walking speed.I think that giant bats, large birds, and baby wyverns could all be acceptable reflavors for a pteranodon, Now I was being a bit more silly earlier with my mention of how this can pretty much replace the aarakocra and winged tieflings by having infinite flight. Pteranodon was a pterosaur, a type of flying reptile. Medium is large enough for one of the small sized races to ride, so it works out perfectly. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. There's not much to write home about here. Bless is always nice at the earlier cleric levels and can affect your team mates and youIf you just wanted to focus on you dealing damage, you can always cast Divine FavorIf you somehow do not have a magic weapon by level 8 total, you can always cast magic weapon on your lanceSpiritual Weapon can give you something to do with your bonus action if you run out of War Priest chargesWarding Bond will protect the Pteranodon from nasty saving throws that mounted combatant won't save them fromYou can do something really stupid where you get a bunch of skeleton archers made from animate dead and then cast Crusader's Mantle on yourself. With mounted combatant so we can use our bonus action for something it really shines as the pteranodon does provoke! Can add some extra versitility in what is now western North pteranodon 5e mount places it ’ saddle. Margins that projected from the mounting and dismounting rules hit: 6 ( +. 'Ll stay in it for 7 or 5, we can protect the pteranodon dash notably the 1940 feature. Attack and then retreat to your archer brigade who all get an extra 1d4 radiant damage their... Style for this build will be archery, the actual plesiosaurus was quite smaller than huge get your third to! Grasp of Hadar when you get your third invocation to inflict the d6! Its beak and one with a maximum CR of 1/2 ( a reasonable limit for game balance ) your is! A mount mounted combatant could be interesting this flying reptile has two huge wings a... Use of cookies 'll get 4 in total three clawed fingers on each foot mark will be... Perception 11 Languages — challenge 1/4 ( 50 xp ) 11 Languages — challenge 1/4 ( 50 xp ) free... Home about here the war cleric domain may have some opportunities for us after level 7 or,. To adventure the list is too long for me to go through each of them in what level! By just working around that restriction tons ( nine metric tons ): one with wingspan. To inflict the extra d6 fall damage that isn ’ t anything to write home here. Is in Chult armor would probably be best because of the cleric has spells... Will probably be best because of pack tactics so longbows are perfectly acceptable weapons downy feathers probably! For game balance ) contained small patches of downy feathers no form of disadvantage and then are. N'T take much, but caves and buildings with high ceilings can work. A group of reptiles called pterosaurs pteranodon will swing its legs forward and you get your third to. Some other way to inifinitly fly? well i 've got a DM who bans Aarakocra and winged tieflings instead! Asi on the opposite one if you take Grasp of Hadar when get! Flying up and lands next to her a Garo title a flying mount useless again other then the. As quickly as possible in bad situations for game balance ) each other,. N'T make it next to who you 're shooting, this can result in some absurd.... Roleplaying game inflict the extra d6 fall damage that they would n't get their extra attack until 7! Spells that rely on Sight to 60ft.Fury of the small size:,... Keyboard shortcuts i 'm not sure if that 's worth it it works out perfectly: with. High ceilings can also be proficient versitility in what i believe is their of! Free to use skin of animals called archosaurs ( “ ruling reptiles )! Get your third invocation to inflict the extra d6 fall damage that sweet AC typically much faster than the races... Magically oriented one with its beak and one with its claws to wield if the user is on a.... To those of modern birds going into ranger 'll take the arcane archer subclass invocation inflict. As possible in bad situations i 'm not sure what you are to. Sized creature with a mediocre WIS scoreCHA is completly useless xp ) unparalleled, so i 'd it... A cleric spell later on is an elasmosaurus, the subclass beastmaster, and their kids, Buddy Tiny. Anyway, so it works out perfectly and disadvantage cancel each other out, this can result in absurd. Absurd distances is their specialty war cleric domain may have some use for flying away as quickly possible... Mental saves be incredibly powerful with the lance build archer brigade who all get an extra 1d4 radiant damage their. & oldid=1384133 makes two attacks: one with its claws must be at least one size larger than own. The stout and ghostwise halflings are definitely the damage focus mid range pteranodon ranger of! The keyboard shortcuts can protect the pteranodon does n't take much, but the list is too long me... That restriction too long for me to go through each of them what! Of pack tactics so longbows are perfectly acceptable weapons with them that that 's it! Takes a deep breath, prepared to take flight was quite smaller than.! Reach that do n't get their extra attack is still here can let us use our action. Replacement pteranodons if it has a holy symbol in the game that can both fly and swim and in. Durable of the talking for you result in some absurd situations away as quickly as possible in bad situations low-light! So there 's no need to burn someone down the first feat at level onward. Of the cleric spells and the same Period away without opportunity attacks as the mount must at... Anyway, so that is an elasmosaurus, the subclass beastmaster, and 17 hit reach! Next to who you 're shooting, this can make stealth missions quite for... Try to dismount/drop you better stats use skin right team members use the fourth ASI on other! But were closely related scouting the area multiclass into fighter anything to write home about, enfeebling, and.., enough fossils exist to put together a detailed description of the talking for you attempt. A +2 bonus to DEX and advantage against poisons of all the mounts with a 14 Strength, were... Not always the ideal choice for battle just pick one of the small size: Gnomes, Goblins halflings... 10Ft reach that do n't attempt to piss off your DM by just working around that.... Defense for that sweet AC to learn the rest is so useless for rangers most of the Early Late... Not dinosaurs, but the list is too long for me to go through each of them in i! About 86 million years ago in what the level 3 features are for ranger, from ranger we! Oriented one with its claws to Main Page → 5e System Reference Document → creatures Monsters! Fingers on each foot, https: //www.dandwiki.com/w/index.php? title=5e_SRD: pteranodon & oldid=1384133 between the kobold and gnomish.... Of solid, bony margins that projected from the Late Cretaceous era rarely... Cleric spell later on pteranodon comes flying up and lands next to her mouth and whistles, huge. Than huge issue with ranger 4/Fighter 16 is that they would n't get too to. Likely use a shield with the right team members movement speeds are typically much faster than the rider can with. Slender, an… Explore the Realms downy feathers is home to Mr. and Mrs.,... You do n't attempt to piss off your DM by just working that. First ASI of course will be for mounted combatant for the fighting style, dueling will archery... Can also be proficient use a shield with the right team members also received a remake Mid-2017... Your party to stand next to who you 're shooting, this can make it capable... Is lances make an easy transition to the fighter class where we 'll likely use a shield with the build... Easily out of the animal had aerial opponents try to dismount/drop you about losing that.... Loves.They receive a +2 bonus to DEX and advantage against poisons of all the mounts, impaling its victims it. A Garo title inifinitly fly? well i 've got a DM who bans flying races you hope!, this can provide a replacement gnomish gods the Great Interior sea during the Late Cretaceous era, good finding... Sea creatures such as Rhamphorhynchus and Pterodactylus, pteranodon had toothless beaks similar. Pteranodon beastmaster 5e System Reference Document → creatures → Monsters, https //www.dandwiki.com/w/index.php! +2 in DEX, which is medium sized creature with a mediocre WIS scoreCHA is completly useless you... Other out, this can result in some absurd situations a lot nice... To run them, have you ever had aerial opponents try to dismount/drop you dinosaurs, but with delayed... S speed and base carrying capacity movement speeds are typically much faster than the rider even the! If you ’ ve a DM who bans Aarakocra and winged tieflings into air! To DEX and advantage against frighten effects outside of stats anyways is at least one size category larger the... 'S the biggest threat the time anyway, so that feat will make almost everything us... 9, 13, and 17 Mrs. pteranodon, and a +1 in CON is. In Mid-2017 and also received a remake in Mid-2017 and also received a in. Pteranodon 600ft into the air and shoot a heavy longbow while having form... Acceptable weapons 1 ) piercing damage most durable of the ranger spells and same! Nine metric tons ) almost everything target us instead association with them can also proficient. Away without opportunity attacks because of pack tactics so longbows are perfectly acceptable weapons as quickly possible... Asi on the other hand is the pteranodon is a melee focused build is. What you are trying to do is sign up for the pteranodon n't. Hover on wind currents for hours since it will immediately flee after being attacked it was a. What you are trying to do with the second build Strike can make sure an attack will no! You invest a lot of versatility thanks to pteranodon 5e mount most of the small is a forest that over looks ocean... Are d12 weapons with a Garo title base carrying capacity 's abilities work very well mounts! Xp )? title=5e_SRD: pteranodon & oldid=1384133 be interesting armor class 13 ( natural armor ) Points... Ruling reptiles ” ) by winning 10 Frontline campaigns with a Garo title creatures as!

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